In this set of posts, we strategise over the mechanics behind a game of Blackjack.
Definition 1. A poker card deck comprises of 52 cards. Each card is uniquely characterised by two pieces of information: the value and the suit.
- The value is an element from the set {A, 2, 3, …, 10, J, Q, K}.
- The suit is chosen from the set {Clubs, Diamonds, Hearts, Spades}.
For each value, there exists 4 cards, one for each suit. Conversely, for each suit, there exists 13 cards, one for each value. Cards whose value belong to {J, Q, K} are called picture cards. The symbols J, Q, K denote Jack, Queen, and King respectively.
At the start of each round, two cards are dealt to the player without replacement.
Problem 1. Calculate the probability that the player’s hand contains two cards with the same value. We call this a double.
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Solution. Given each value A, 2, 3, …, 10, J, Q, K, the probability of a double is given by
Since there are 13 total values, the required probability is
In Blackjack, the goal is to achieve the highest total score subject to a maximum total of 21. More precisely, for each card with value , define its score
as follows:
Given the initial hand with values
, define its total score by
Problem 2. Evaluate the total score of the hand (K, 6).
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Solution. By definition, .
For hands involving A (called Ace), define s(A) := 1. Furthermore,
Regard score-summing as commutative, so that s(v, A) = s(A, v).
Problem 3. Evaluate the total score of the hands (A, A), (A, 2), (A, K) respectively.
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Solution. In all hands, . Therefore,
Definition 2. A player obtains a Blackjack if .
Problem 4. Calculate the probability that a player obtains a Blackjack.
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Solution. We observe that a player with a hand has a Blackjack if and only if at least one of the cards is an Ace, and the other has score 10. Therefore,
If a player does not get a Blackjack, he gets to choose to add one more card or stand. Given a hand , define its total score by
If a player’s total score exceeds 21, we say that the player busts and loses immediately.
Problem 5. A player has an initial hand (K, 6). If the player chooses to hit and obtain a card w, what is the probability that he busts with the hand (K, 6, w)?
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Solution. Since there are no Aces, the player’s current score is 16 by Problem 2. Furthermore, s(A) = 1 with no extra additions by 10. Therefore,
If any hand has an Ace, define
A non-Blackjack hand that has an Ace and is called a soft total.
Problem 6. Given an initial soft total (A, v), the player hits and obtains a card with value W. Calculate the probability that s(A, v, W) = 21.
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Solution. Since the total is soft, it is not a Blackjack, so that . Regarding the second ace A as 1, for each
,
.
If , then
. Hence,
If , then
. Hence,
Each game is played against the dealer. The dealer will have one card exposed and the other card concealed. After the player no longer hits, the dealer will keep hitting until its score total exceeds 16, after which, the dealer is no longer allowed to add any more card.
Let denote the probability that the dealer busts given that his initial hand
has no Aces and an initial total
.
Problem 7. Evaluate .
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Solution. By definition, the dealer must bust in his next hit , so
Remark 1. These problems don’t even account for the reward system in Blackjack, which requires a more detailed analysis of expected values, or before that, the case when the dealer has a soft hand (e.g. Aces in his initial hand).
—Joel Kindiak, 5 Apr 26, 1847H
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